About
I'm a product person who can't stop building things. During the day I work on AI-assisted creative tools at a major animation studio—helping artists search 20+ years of assets without leaving their flow.
Nights and weekends I build tools for myself. Claude Code skills, automation systems, anything that removes friction from work I do repeatedly. Most of these end up on my projects page. Some, like the job search copilot, I open source when they're useful to others.
I live in Denver. When I'm not at a computer, I'm skiing, throwing pottery, or cooking. Recently got back from a month in Vietnam and Thailand—the kind of trip that resets how you think about everything.
Ideas & Musings
- Lonesome Dove — Larry McMurtry's epic on friendship, loss, and the end of an era
- Time Travel — James Gleick on how the concept changed everything from physics to fiction
- Peter Steinberg — Creator of Sora, on building AI systems that feel magical
- Kyle Poyar — Growth at OpenView, reinventing how SaaS scales
- Vercel Design Team — Pushing what's possible in developer experience
- Linear — Small team, opinionated product, no PMs
- Anthropic — Actually practices what they preach on AI safety
- Pixar — Braintrust model for honest creative feedback
- Where does AI value actually compound vs. diffuse?
- Why do creative tools feel magical or frustrating? What's the difference?
- How do you build taste? Can it be taught or only practiced?
- What breaks when product teams go AI-native?